Patch till Super Street Fighter IV kommer i Juni
Spelets assisterande producent Tomoaki Ayano har nämnt att den 15 Juni så kommer det en patch till spelet som skall fixa en del buggar. Just nu känner jag mig lite lat efter en varm lördag som innehållet en par kalla fina ful öl från Tysklanda, så jag skiter helt enkelt i att översätta för jag räknar med att ni kan engelska.
"The update fixes a host of gameplay issues and incorporates a few balancing tweaks for specific characters."
Via: xbox360achievements.org
"The update fixes a host of gameplay issues and incorporates a few balancing tweaks for specific characters."
- Certain Fei Long combos turning into an endless combo
- When you unleash an Ultra Combo and time freezes, your guard input cancels out. This, Ayano admitted, is actually something that was known prior to the release, but they left it in as an interesting play mechanic. After the game's release, they realised that there were a number of characters that ended up being able to unleash their Ultra Combos with no risk.
- The effect of Sagat's Angry Charge move does not reflect on his EX Tiger Uppercut in some circumstances.
- Counter damage against Bison's Ultra Combo II Psycho Punisher move is too low
- When Ibuki attacks a ducking Chun-Li, the second hit of the attack will not register
- Guy throwing glitch
- When Ibuki rises from the ground in certain instances, she'll retain her invincibility for a long time.
/Emil
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