Hur man ska spela Skyrim
Låt alltid en sith få en sittplats
Assassin's Creed 3 trailer
Pikmin

Halo 4 Interjuv med 343 Industries
The Last of Us trailer
Super Street Fighter II with a portal gun
Som det låter. ;)
/J
Världens fetaste örhängen?

Jag tror nog det. :)
Shouts till Aron
Achievement Hunters tittar på Skyrim Tower Defense Mod
If Diablo 3 were a girl
Neeeeej!

Typiskt creepers!

Sub-Zero's Glasses Are Broken
F YOU, BUDDY
Första Intrycket: Conquest of Elysium 3
Conquest of Elysium 3
Genre: Strategi
Pris: 24,99€
Release: 20 februari 2012
Real Arcade Stick Drumming!
Been trying to get this happening for sooo long. In the end there was a super simple solution. This is just my stick, plugged into my 360 using an xbl indie drumming game for the sounds
Som SF-nörd måste man bara älska det här. :)
Lexcavator (Adam Parrish)
Lexcavator är ett litet ord-arkadspel utvecklat av Adam Parrish till Mac, Windows och Linux. Spelet kombinerar element från Mr. Driller och ordbyggande från.. . ja, spel som går ut på att kombinera bokstäver till ord. :) Typ, Boggle!
Det är upp till spelaren att styra @-karaktären längre och längre ned i en oändlig brunn av bokstäver genom att kombinera bokstäverna till ord. Parrish säger att:
"the letter generation algorithm has been tweaked to ensure that the board is always filled with meaty, lengthy words. The goal was to make a faster-paced, more tactical word game that doesn't depend on your having memorized all of the three-letter Scrabble words."
Lexcavator innehåller tre olika speltyper: arcade, time trial och quest mode. Uppdragen tillsammans med power-ups av olika slag lägger ett trevligt litet lager till ett trevligt litet ordspel. Dessutom är chiptune-soundtracket någonting som går hem hos undertecknad. Spelet är ett så kallat "Pay What You Want" och är alltså helt gratis att ladda ner om man nu vill det.
DFA Episode One // A Perfect Storm for Adventure
Tim Schafer är förövrigt en charmig typ. :)
/J
Cloudberry Kingdoms behöver din hjälp!
Three years ago we set out on a quest to design the platformer to end all platformers. We started off by constructing an artificial intelligence capable of designing levels on demand, suitable for any difficulty level and built to any specification. The construction was an arduous task. We had to teach the AI everything we knew about level design: flow, spacing, rhythm, player expectation. Then we had to guarantee that everything the AI constructed was possible to beat and suitable for the right skill level….
Unfortunately designing the AI was a long process, and now we are totally out of funds to make the game look pretty. Or to finish the cut-scenes for our campaign. Or to feed our programmer.
But you can help! (Alright, you already knew that part, but seriously, you can help) With your help we can finish the most awesome platformer this world has ever seen. Alexander could stop crying, knowing that he would have an eternal challenge.
What will we do with the funds, exactly, to make this insanity become reality?
- We’ll hire a full time artist to make the game shine in all its glory.
- We’ll find an animator to help polish the game and make some awesome cinematics. We promise the cinematics will be less ridiculous than our kickstarter video.
- If any money is left over we will probably upgrade our programmer’s diet regime from cat food to human food. Maybe.
If the project gets over funded then we will go really crazy. The AI gets more powerful the more obstacles we design for the game. Every time we add a new obstacle the AI quickly learns how to use it and then can immediately start designing levels with it, combining it with any of the other obstacles already in the game. The same is true for heroes. We can design new heroes, with totally new physics and controls, and the AI will figure out how to design levels specifically for that hero. This leads to an awesome combinatorial explosion of insane potential, and the more funding we get the more material we can give to the AI to make really unique levels and a truly awesome experience.
X-Ray of the Brick Breaker
Art of the Instakill
Sweet
/J
Elder Link
15 Things You Hope Never Happen To You In A Urinal
På vilket sätt är en video vid namn "15 Things You Hope Never Happen To You In A Urinal" tv-spelsrelaterad? Jo, den är nämligen filmad med kameran till en Game Boy. År 2001.
Gullig stenåldersteknologi
Via: Kotaku
En riktigt långsam fatality
Video Game Tributes av Franck Gaetz
Super Mario Bros. 3 Medley
Väl utförd. :)
/J







